I solved all but 21-23 after about 45 minutes of play.
As the puzzles became more complex, I found myself drawing symmetric patterns, making tiny tweaks, and hoping for the best. I like that the UI lets me make changes and retry even in the middle of a test run.
There were some good gags in the level progression, asking the player to resolve an older puzzle with less active tiles, or with an extra generation (solving a previous level's solution), or revealing that the pattern is a glider or stable oscillator within the required number of generations.
I did expect skipped levels to be visually differentiated from the others in the level select, so I know which ones to go back to. And solved levels to keep their solution, since some of the later levels riff on earlier ones, and it'd be nice to refer back to them without relying on my own memory.
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I solved all but 21-23 after about 45 minutes of play.
As the puzzles became more complex, I found myself drawing symmetric patterns, making tiny tweaks, and hoping for the best. I like that the UI lets me make changes and retry even in the middle of a test run.
There were some good gags in the level progression, asking the player to resolve an older puzzle with less active tiles, or with an extra generation (solving a previous level's solution), or revealing that the pattern is a glider or stable oscillator within the required number of generations.
I did expect skipped levels to be visually differentiated from the others in the level select, so I know which ones to go back to. And solved levels to keep their solution, since some of the later levels riff on earlier ones, and it'd be nice to refer back to them without relying on my own memory.
Overall, nice work!