This is a puzzle game based on Conway's Game of Life, a set of rules to model the life of cellular automata from generation to generation. More information: https://en.wikipedia.org/wiki/Conway's_Game_of_Life

In each level, you are given a Game of Life state (a board in which specific cells are alive or dead) that you must match with your world after a certain number of generations have passed. You have a limited number of live cells to place to seed your world.

You can skip a puzzle after attempting it once. Puzzle 6 is where things *really* start to get Out of Control.

Made for Game Maker's Toolkit 2020 Game Jam, theme: Out of Control. Updated for Web in May 2023

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GameOfLifeGame PC.zip 23 MB
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GameOfLifeGame Mac.zip 22 MB

Comments

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I solved all but 21-23 after about 45 minutes of play.

As the puzzles became more complex, I found myself drawing symmetric patterns, making tiny tweaks, and hoping for the best. I like that the UI lets me make changes and retry even in the middle of a test run.

There were some good gags in the level progression, asking the player to resolve an older puzzle with less active tiles, or with an extra generation (solving a previous level's solution), or revealing that the pattern is a glider or stable oscillator within the required number of generations.

I did expect skipped levels to be visually differentiated from the others in the level select, so I know which ones to go back to. And solved levels to keep their solution, since some of the later levels riff on earlier ones, and it'd be nice to refer back to them without relying on my own memory.

Overall, nice work!